I’m sure it’s not a surprise to hear I’m behind schedule. In
fact, I actually planned for this. I gave myself 4/5 weeks of polish time. This
means that I know I’ve got some spill over time, but I still need to get
working faster. I should have the character done by now, and as you can see, that’s
not happened. Not being able to work at home is not helping, so I’m looking
forwards to that new computer I’m going to be buying soon.
I’m going to be setting up a new schedule here, to help me
get everything in order over the next few weeks, which will be hectic.
Week 9 –
- · Base textures created (wood, metal etc.) and the base room textured.
- · Texture the larger assets (bed etc.)
- · Lighting pass
Week 10 –
- · Character base complete
- · Body complete
- · Texture smaller assets
Week 11 –
- · Character textures at least begun
- · Continue on with texturing smaller assets
- · Lighting pass again
- · Quick paintovers
Week 12 –
- · Character polish
- · Environment tweaking
- · Particle effects begun
- · More texturing
Week 13 –
- · Polish environment
- · Further character polish
- · Particle effect polish
- · Looking at final screenshot composition and flythrough ideas
- · Lighting pass
Week 14 –
- · Final polish
- · Flythrough put together
- · Lighting pass
- · Post processing
- · Presentation
Week 15 –
- · Post mortem before final presentation
- · Post mortem after presentation
Sounds manageable, right?
I also did a quick paintover of the desk area, just getting and idea of what will be going on the wall.
"Who is she?" is the cheesiest shit ever and definitely will not be going on the wall, but you get the idea.
Anyway, onwards and upwards...
- Hannah