Friday, 8 May 2015

Week ? - Lighting, Lighting, Lighting.

I've been looking a bit at lighting today, playing around with some techniques.


Really great video. Been researching around other lighting techniques. I've borrowed a book, Stage Lighting Design, so I'm gonna read some of that over the weekend.


Still need to fix up the lips and eyes and such. Playing around with the concept of flags, lighting the eyes and some back light stuff. Still not happy with the intensity of the blind lights. I'll need to fix that up later, soften up the edges of the shadows.


Got the dead body in, retopologised. Need to fix up the light maps and bake everything down.
Its all getting there.

- Hannah

Friday, 1 May 2015

Week ? - Character Updates

Its been a while since I've posted anything, mainly because I've been grinding this character out. She's been polypainted, baked and rigged. Now it's just the finishing touches to the textures.





Basic hair blockouts trying to figure out which one is best.




























Then the base model was completed.
















































After that I did a poly paint. The lingerie will be texutring using substance.




The head test in engine, baked down onto the low poly with some minor texture adjustments. I need to fix the hairline, some of the lip and such.



Some paintovers trying to figure out the final look of the character.

Its been a busy few weeks.

On to assets. I need a break from the character for a bit.

- Hannah

Thursday, 16 April 2015

Week 12(?) - Updates Galore

I've been unbelievably busy with my project recently. Some updates for you all.

Tilable materials are a go. These are just a few of them.


Some screenshots of the level.




Finishing off the character at the moment, sculpt is nearly done. Then all the texturing will go faster.

Some quick concepts.



- Hannah

Thursday, 2 April 2015

Week 11 - Character Work

Even though I've decided I'd like to be an Environment Artist, that's no reason to ignore my character. So this week I've been working on her.

Just some in progress shots for you.


And some paintovers.






The character can be fairly simple, seeing as she is just a prop. For the male, I'm toying with the idea of him being killed execution style in the back of the head, with the bedsheet over him and an arm and legs sticking out. That means less work for me, and more time to polish the things I like working on.

Work smart, not hard :)

- Hannah

Tuesday, 31 March 2015

Week 11 - Render of My Suitcase, Finally.

I think it's Week 11 anyway...

I've been working on a piece for my portfolio now we have the extension time, so I've polished the suitcase in my scene and created a quick turntable for you all to see.

Renders on the way.


- Hannah

Saturday, 21 March 2015

Week 10 - Extension Time


We've been given an extension, which is fantastic. That means that stuff will actually get polished.

So a quick update on where I am, and what I'll be doing next week, so I don't have to do a blog post on Monday, and can just throw myself into work.


  • I have removed the bathroom, for times sake. I will be keeping the basin, which will be in the room. This means that the final area will be far more polished. 
  • The room is being extended slightly on the right side. This means that you won't trip over the guy on the bed, and there will be a second reveal of the detective's wall. 
  • The base meshes are done and ready for scuplting. The characters are going to be great. I'm going to do some design work on the hair of the female, maybe some quick paintovers to iterate.
  • I will be playing around with sounds in the level, to add more atmosphere, which is the most important thing. 
  • I will hopefully be getting my friend to write and record a noir themed voiceover that will play throughout the level. 
  • I've been playing around with the lighting. It looks cool.



Next week, I will be continuing on texturing, I just need to get everything textures quickly.

If I continue on with my project as it is, I'm looking at a 2.1, but if I can get the character sorted and everything finished, I'll be hitting a First, which is awesome.

- Hannah

Wednesday, 18 March 2015

Week 10 - Busy Old Me

I'm crazy busy at the moment. Lots of work to do, and lots being done. Not much to say other than the base meshes for the characters are done, and paint overs have begun.

Texturing is happening, slowly but surely.

Everything is on track.

Thought I'd post up the paint overs I'm currently working on.


 I am in love with her.

- Hannah