Sunday, 25 January 2015

Week 2 - So Much Testing

 This week as been hectic. I've been really not well which has put a bit of a downer on my progress, but I'm back and ready to go.

My main goal this week changed a little from the beginning. I began concepting but realised quickly that I needed to create a more detailed, more to scale white box to work from. I created some basic white box assets and did some further testing with lighting and other effects.




I pulled in the size of the white box so I can focus my efforts on a smaller area. The shots are pretty much decided so it's just a case of concepting them out properly so I have an idea of the assets I'll be making.

Some quick lighting tests. Basically just playing around with colour and shadows.

I also overlooked in my planning that I'll need a view outside of the window (how stupid am I, really....?) but after some research and breaking apart a few Unreal 4 sample levels I've got a strong idea for how I'll make it work.

I created a material and a blueprint for flashing lights.

Material for Flickering Light

Blueprint for Flickering Light using a timeline
I prefer the material version, it gives a better effect and with some more tweaking I can make it a little more random.

I'm going to be experimenting with particle effects as well for breaking lights and hopefully importing a ceiling fan with some animation in to make sure that works.

I also created some water, to test out whether or not I could do it for the bath. It requires a lot of tweaking but it's getting somewhere. Bath water is very still so I'll have to play around with the normal map.





I've also began photobashing some concepts together so throughout next week you can look forwards to those.

It's been a less productive week than I hoped due to this horrible bug I've had, but next week I'm going to come in all guns blazing.

- Hannah